Spin Gear

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The Spin Gear is a part of the plastic generation of Beyblade. It determines which way a Beyblade will be able to spin, which can have a large effect on the outcome of a battle. Many different variations and updates to Spin Gears were released over the years, which allowed for various weights, bearings, and an “engine” to be encased within them.

A to F Series Spin Gears

Because the 4-Layer Series never technically had SGs (they were fixed in place by screws), these were the first SGs ever produced. Generally each SG has casings that surround a metal ring and the gear which is placed into the BB and held in place by the base clips. However, there are exceptions to this description as many different versions were released to accommodate different Beyblades.

Left SG
  • Left Spin Gear

A SG that allows for left spin while using in combination with a left shooter. It was first released with Dragoon S.

Right SG
  • Right Spin Gear

A SG that allows for right spin while using in combination with a right shooter. It was first released in the A to F Series.

Left SG vs. Right SG. Note the differences

Specialized SGs

  • Right SG (Bearing Version) [Wolborg]
  • Right SG (Jumping Version) [Trygle]
  • Right SG (Full Auto Clutch Version) [Driger F]
  • Right SG (Auto Change Version) [Wyborg]

SG Gallery

V and V2 Series Spin Gears

Neo Right SG with MG Core

This is the second generation of SGs, first released in the V Series of Beyblades. They no longer use the metal ring seen in the original SGs, instead, they feature different weights. Three different weights were released: Metal Weight Core, Magnetic Core, and Heavy Metal Core (Takara Metal Driger), with MW being the lightest, and the HMC the heaviest.

  • Neo Left SG (Metal Weight, MG Core, HMC Versions)

An upgraded version of the Left SG, it can hold a Metal Weight, Magnetic, or Heavy Metal Core.

  • Neo Right SG (Metal Weight, MG Core, HMC Versions)

An upgraded version of the Right SG, it can hold a Metal Weight, Magnetic, or Heavy Metal Core.

Specialized Neo SGs

Cores

  • Neo SG + Heavy Metal Core: 9 grams
  • Neo SG + MG Core: 6 grams
  • Neo SG + Metal Weight Core: 5 grams

The added weight of either the MW, MG, or HMC is particularly useful for compact customizations; the weight being added in focused in the centre, which will help increase it’s spin velocity. In defense combinations, it will decrease their mobility, making them harder to move and more sturdy. Almost any Beyblade type can benefit from these SG cores.

Neo SG Gallery

G and GT Series Spin Gears

Engine Gear

The G and GT Series introduced an entirely new type of SG, and that is the Engine Gear. The EG is completely different from previous SGs. You use the Turbo Winder to wind up a EG before a battle starts and it will be activated at a certain point in that battle to give your Beyblade and extra burst of spin power. There is four types of EG activation rates, they are: First Clutch, Middle Clutch, Final Clutch, and No Clutch.

  • Left Engine Gear (Metal Semi-Flat) [Dragoon G]
  • Right Engine Gear (Metal Semi-Flat) [Driger G]
  • Right Engine Gear (Circle Survivor) [Wolborg 4]
  • Right Customize Gear (Full Auto Clutch Version) [Gigars]
  • Right Customize Gear (Free Shaft Version) [Zeus]

Clutches

First Clutch: This type of EG is activated immediately after it is launched.

Middle Clutch: This type of EG is activated part way through a battle. It was only released with Dranzer GT in the Right Engine Gear (Reverse).

Final Clutch: This type of EG is activated towards the end of the battle after being hit multiple times.

No Clutch: This type of EG has no clutch at all and it is steadily released throughout the battle. It was released with Wolborg 4 and Rock Bison.